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1. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
mollerz wrote: Per Cipher (thread linked above) Quote: Yep. Due to lack of easy ways to measure distance on small scales, I got creative. On the bridge map, there is a gap that I noticed you cannot sprint through, which I thought was odd, ...
- by Spec Ops Cipher - at 2013.07.09 23:56:00
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2. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: I just talked with CCP Wolfman and he says there is currently the game Are you missing a word here? I don't understand :\ Thank you for chasing this up for us. +1
- by Spec Ops Cipher - at 2013.07.09 13:15:00
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3. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Atikali Havendoorr wrote: Ghost Kaisar wrote: Some interesting news regarding why we seem to die so much when we sprint: Apparently, our hitbox gets bigger the faster you move. OP is still testing at the moment, but I am inclined to beli...
- by Spec Ops Cipher - at 2013.07.09 00:10:00
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4. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Doyle Reese wrote: I think there are two ways Scouts could work Scout as Flanker/Attacker -This is what most people play Scout as right now, and why not with one equipment slot, you cannot do very much support anyway, this Scout is adept at ...
- by Spec Ops Cipher - at 2013.07.07 18:46:00
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5. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
One of the main problems is the "fix" to hit detection. It was fast and easy, but shoddy around the edges. It puts scouts at a large disadvantage. More here - https://forums.dust514.com/default.aspx?g=posts&m=1016640#post1016640
- by Spec Ops Cipher - at 2013.07.07 18:05:00
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